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[personal profile] mistymassey
Today in 1966, Star Trek made its debut. Today ought to be a national holiday. With cake.

When I was in high school, my mama went out of town to a reading conference, and when she came home, she brought me a present - a D&D Player's Handbook. I'd never played before, but I read it from cover to cover, utterly fascinated. A year or so later, I finally found a group to join, and started learning the ins and outs of RPGs. When I went off to college, I found another group, so my addiction could continue. We all graduated from school, and the group makeup changed from time to time, but the gaming continued. I ended up marrying my DM, who still runs games for us to this day. Our son, the teenager, has become a gamer now, and often asks about our adventures prior to his birth. He's especially fond of stories in which I (or his dad) pulled off a remarkable feat of sneakiness. (Yeah, we're all a bit on the thiefish side...)

Now everyone has a wild story to tell. There was the time a friend of mine managed to kill a black dragon with a thrown dagger (an extremely lucky roll on the Critical Hits chart.) Or the adventure in which I was tied up on an altar about to be sacrificed to some deity, and my buddy teleported me away, and replaced me with one of the bad guys, just as the knife was coming down. Crazy stuff happens, and they're the nights that make gaming glorious.

Sometimes the thrill has to be a secret forever. One time I was in an underground fortress separated from the rest of my party. While I was hunting for my people, I stumbled across a locked chest. Being a thief, I couldn't help taking a moment to open it. Inside I found a black cloak, almost identical to the one I wore. I figured it must be worth something since it was tucked away in the chest, so I tried it on. It turned out to be a Cloak of Set, an artifact with a ton of neato features just perfect for a character like me. But if I showed it to my party, they'd insist it be added to party treasure. Back then, we collected all treasure we found and only split it up at the end of the adventure. We would roll a die to determine who chose first, so the chance of me not getting the cloak was high enough to force my hand. I took off my plain black cloak, tucked it into the chest, put on the Cloak of Set, and relocked the chest. Later when I found my party, I led them to the chest, and they added my old plain cloak to the party treasure. I never told them what I'd done, and oddly enough, they never seemed to realize that something was up when I was suddenly able to produce snakes at will or create poison overnight. *hee*

So tell me, gamers, what's the most audacious (or audaciously sneaky) thing you've ever pulled off while playing your RPG of choice?

Date: 2008-09-08 11:18 pm (UTC)
From: [identity profile] johnbroadfoot.livejournal.com
Today ought to be a national holiday. With cake.

...with tribble icing and tranya.

Date: 2008-09-09 03:06 pm (UTC)
From: [identity profile] redvelvetcanopy.livejournal.com
Oh, I've not played D&D for 25 years, but it was such fun!

I will say that lately I've been eyeing the player's manuals at B&N with the thought that they'd be excellent inspirational sources for writing fantasy. I may yet pick one up. The Demons/Monsters one is especially tempting.

Date: 2008-09-09 06:31 pm (UTC)
From: [identity profile] arhyalon.livejournal.com
My son, who will be ten on Saturday, also loves to hear about our previous adventures. (I also married my DM.) Though we seldom play D&D. My favorite sneaky thing was getting onto the Pattern of Amber by taking credit for something someone else did. This was particularly amusing, because it was the only thing quite like that my character ever did. Still, it seemed appropriate.

Date: 2008-09-09 08:24 pm (UTC)
From: [identity profile] guinwhyte.livejournal.com
It's been a long time since I've played D&D. I don't know that we did anything truly audacious, necessarily -- we veered toward the screwball comedy sort of adventures. I think we ran more along the lines of outlandish. In one, our halfling-sized members rode sheep instead of horses (for transport, nothing else ;p). In another, we were rummaging through a house when the owners came home, and we hid in the kitchen cupboards. (Yes, we got caught; one of our members said, as the owners opened the cabinet door, "Color me Draino?") In yet another, one of my mischievous characters bought a flying carpet (that she did not know how to control).

I believe it was that same flying carpet adventure that we had 7 members in our party (played by 4 teenage girls) -- one full-sized human, male; and six female half-pint characters of various races. At some point the male character said something sexist, and one of the players asked if she could hit him. DM told her to roll D20. She rolled a 20. When a half-pint character throws a punch straight at a male human-sized character, the aim is...rather unfortunate for him. He spent the next several rounds rolling on the ground and speaking in a high register. :)

Date: 2008-09-10 01:43 am (UTC)
From: [identity profile] cedunkley.livejournal.com
I only played D&D for a short period, at the tail end of a group of close friends who were winding down their playing.

One friend had a Ranger that had grown so powerful he was almost godlike, only to be bitten to death by a dog. He just couldn't role the hit he needed and died from dog bites.

Date: 2008-09-15 05:30 pm (UTC)
From: [identity profile] corbaewench.livejournal.com
Wow... just /one/?

Ummmmmm...... being hired to scout a new continent and finding out that Kobolds are 6 feet tall and train up armies. The other PC was all O_o and I'm sure I looked the same way.

Cellis's Comfy Conveyance. (Ask Raoul; the Pool Boy ;P).

Nothing recently, but that's why I tell people that gaming (and especially LARP) are like heroin. You get a good scene (fix) and then spend years slogging through crap to get another good scene (fix). :)

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